I got invited to do a guest lecture on storyboarding for a friend who teaches a "Fundamentals of Video Directing" class, which in turn gave me a chance to finally get around to reworking and refining said segment for my own class. I only touch on storyboarding for just one session during the summer "Cartoon & Comic Art" class if and when time allows - it's such a fun and lucrative skill for sequential artists, and with the advent of DVD special features more and more folks are seeing just how valuable a tool it is to film production and project pre-visualization.
Showing posts sorted by relevance for query Storyboard. Sort by date Show all posts
Showing posts sorted by relevance for query Storyboard. Sort by date Show all posts
Wednesday, February 24, 2010
Sunday, October 23, 2011
"Spammish Mosh" - Storyboarding
I've covered storyboarding here a couple times before, both from my own class and also from show & tells done for other folks, but here's a short experiment underway for the Digital Issues course this quarter. The assignment was to submit rough pencil sketches of simple compositions on a template for eventual usage in an upcoming animatic that's essentially a Quick Time movie exported from Photoshop. My version actually was imported into iMovie (which I've previously goofed off with) and included extra editing in Soundbooth for additional features. Posted here are the preliminary thumbnails where I tried to figure out the overall sequence and identify key frames. And you can also see notes on a "soundtrack" - the exact timing for excerpting a section from a sentimental favorite of mine, "Spanish Moss" - both the original Gordon Lightfoot tune, plus an absolutely fantastic cover done by Roland Kipling that I stumbled across on YouTube (extra-special thanks for kind permission to excerpt!).

Definitely that and the sound FX (check out Freesound.org) add another whole dimension and feeling to the skit, which is essentially one long setup for an off-camera ending (wait until after the credits) that completes the gag. Even the text frames are basically used as delivery devices to pace out and slow down the sequence until the payoff. Not to mention it's The completed storyboard pages are below the fold, and hopefully there'll be a finished product posted sooner than later, a more fully rendered version inked in and colored.
Saturday, October 10, 2009
Career Day
"On Career Day in high school, you don't walk around looking for the cartoon guy." - Gary Larson
So I was invited last Friday to visit North Pole High School for "Career Day": my hosts were Anneli Gadamus, who is a post-baccalaurate intern under the school's art teacher Laurel Herbeck. She's going for the same certification as the previous group of students who interviewed me just last week, except a different grade level.
En route to the first of two classes (a 20 minute drive) I was to give a show & tell the news broke over the radio about President Obama being awarded the Nobel Peace Prize. Needless to say, any of the dubious apprehensions I had about selling a career in cartooning or the arts vanished in a haze of audacity and hope.
There were two classes of freshman I gave a show & tell to, and they had both been previously polled about what career interests they might have in the field of arts. One of the reasons my presentation fit the bill was the cross-discipline nature of the medium: animation, graphic arts and computer arts (which were some of the top draws on the poll) are all skills that overlap into a career as a cartoonist or comic book artist. Which translates into marketable skills for the day job while one is trying to get a feature built up enough to the point it's profitable and not just a glorified hobby. And sequential arts cover a wide range of fields as well; creators of children's books, storyboard artists and more are also covered under the term (a lot more info on all this is covered also on these two previous posts, here and here).
Arriving early (the first class was at a familiar 8am) I got to eavesdrop on a faculty meeting where they were brainstorming strategies on how to increase relevancy for materials taught in the classroom with the "real world." I had a moment of sincere empathy when ambitious grand educational theory kept getting brought up short against the very same nuts & bolts of what I go through even at the college level - mundane matters such as attendance seem to pervade and interfere with the noblest intentions. And once again I was reminded of the unsung heroes down in the trenches with the kids - this community has some seriously awesome teachers out there.
The students seemed like they were into it, aside from not getting a lot of the jokes, and overall it went over okay enough - at the very least they got to hang out for a class and look at funnies, which is not a terrible way to spend an hour. Wish I'd had a class like that when I was in school, maybe my life would have turned out different. Oh wait, nevermind. And just maybe a few students accidentally learned something too, besides about basic hygene. I might not be the most attractive poster-boy for preaching the cartoon gospel, but hopefully some inspirational seeds got scattered. Actually I told 'em all to just take one of my classes, that'll guarantee results. Of some sort.
And again, given my personal history as a dropout with flunking high school art classes because all I wanted to do was draw comics, I'm a total sucker for the irony of visiting any classroom that asks. I just keep my mouth shut about my dark, sordid past and instead focus on showing off the immense power and wealth I've accumulated since.
Math and science kids, math and science...
This panel from the Comics Journal message board sums it up pretty good (posted originally by cartoonist/historian Russ Maheras):

"I believe entertainment can aspire to be art, and can become art, but if you set out to make art you're an idiot." - Steve Martin
Saturday, October 15, 2016
Fairbanks Sketchers VI/VII: Arctic Bowl + Clay Street Cemetary
Do you see what happens when you find a stranger in the Alps? Here's a digitally enhanced version of my sole contribution to the evening's activities at one of the Fairbanks Sketchers group meetings I was able to attend this season.
...more below the fold...
Tuesday, June 30, 2009
Storyboarding/"Shootout at the Great Pumpkin Patch"
Just as a brief introduction to what nowadays is a lucrative gig for sequential artists, for this class I have a couple quick exercises in storyboarding. Most film producers will at some point employ the services of an artist who will compose shots and also rough out props, costumes, deal with pacing issues etc. in short just about everything the director has in mind and translate this information visually to the rest of the crew. They are often the first buffer zone in a production between the director's vision and everyone else.As a warm-up to the main exercise, I first hand out copies of the script from a scene in "The Big Lebowski," and have the students thumbnail roughs to the infamous bowling alley sequence (done to the soundtrack of a flamenco cover of "Hotel California" by the Gipsy Kings and featuring John Turturro as Jesus Quintana):
BOWLING PINSFor previous classes I've even gone so far as to schedule a quick reference sketch trip over to the university's bowling alley for this assignment. The students are given xeroxed sheets with 16 panel boxes per copy to roughly work up some shots that, in their minds, would best illustrate the above sequence. I reiterate the concept of an unlimited budget, and for them to really push their imagination to the limit in constructing creative compositions., I have yet to see a student come even close to the trademark flavor of what eventually appeared on the screen as a finished scene. Between the Coen Brother's distinctive directorial style and the unique cinematography of Roger Deakins, what reads as a pretty simple and straightforward block of text is transformed into an utterly surreal sequence. This little in-class quiz is used to drive home the points made above about really pushing the envelope and envisioning a completely creative solution to what otherwise would be a comparatively boring and basic series of images.
CRASH--scattered by a strike, in slow motion.
WIDER
Still in slow motion. We are looking across the length of
the bowling alley at a tall, thin, Hispanic bowler displaying
perfect form. He wears an all-in-one dacron-polyester stretch
bowling outfit with a racing stripe down each side.
FAST TRACK IN
On the Dude, sitting next to Walter in the molded plastic
chairs. The Dude is staring off towards the bowler.
DUDE
Fucking Quintana--that creep can
roll, man--
BACK TO THE BOWLER
Displaying great slow-motion form as the Dude and Walter's
conversation continues over.
Now with that lesson in mind and keeping the Coen Brothers as a benchmark example, for the main exercise, I cue up two identical scenes from two different films on DVDs: the iconic showdown at the OK Corral as depicted in "Tombstone" and "Wyatt Earp." Each film has its own different take on the exact same sequence of events: in this specific instance, just the walk down the street through town towards the OK Corral, and ending immediately before any shots are fired. Often I find it helpful to turn off the volume so as to better concentrate on the visual aspects alone - though sound mixing and orchestration play a crucial role in developing the scenes as well.
We then discuss by comparison and contrast how each film goes about imparting a steadily mounting sense of tension; stylistic choices are made through the usage of camera angles, the composition of specific shots and the deliberate, methodical pacing. Each respective director makes conscious decisions as to how best to convey the monumental confrontation and utilizes similar techniques to ratchet up the atmosphere as the inevitable showdown progresses. While both films each have their own comparative strengths and weaknesses, and one can tell who had the bigger budget and where the "money shots" went - but this is part of what gives each picture it's own respective distinctiveness. Subtle cues such as tight shots on facial expressions, slow pans from a crane, the inclusion of seemingly insignificant details like cast shadows and zooming in on boots,; these all add up to tell the crucial story.
Now I show the equally short and iconic sequence from "It's the Great Pumpkin Charlie Brown" where Lucy sets up the classic football yank-away gag. I review the entire progression of events a couple times, including in slow-motion + pausing at key moments to do some quick sketches of the key details from action poses. Together with some handouts of strips done by Schulz illustrating the classic scenario , students have enough resources to begin the assignment proper: storyboard out the same sequence but this time compose it if it were instead a western. This is a challenge to incorporate many of the visual cues employed by that genre and transplant them onto Charlie Brown and Lucy, setting them up for an epic and suspenseful showdown.
By using some of the methods we analyzed in the two movies depicting the walk to the OK Corral, we re-cast and re-imagine the beloved characters in Peanuts, and create a sequence fraught with peril and frontier menace. This exercise is a great way to show how simple changes in pacing and framing selective shots can give the sequence a completely different tone and look. Posted here are a few selected samples from student takes on re-envisioning the scenario - they usually come up with some pretty interesting, unusual and amusing takes.
Saturday, September 4, 2010
Road Trip/Sketchbook Journal: Center for Cartoon Studies
Since our drive to Maine took a slightly more picturesque and wandering route than the usual expressway, we wound up passing by White River Junction, Vermont, home of the Center for Cartoon Studies. A few years back I had gotten a travel grant to attend an informative and (needless to say) highly entertaining workshop in gag cartooning by New Yorker panelist Harry Bliss and Nickelodeon cartoonist Karen Sneider, and so had some previous experience with this admirable effort situated in a historic railroad village.
Subscribe to:
Posts (Atom)



