I’ve mulled it over here before, how the metaphor of cooking works so well for describing the creative process... well, in this case it's a lot more like making bread: reigning in exponentially increasing ideas by letting a concept sit overnight, letting it rise on its own, getting up at 4am to punch it back down, kneading the dough over & over, expanding and simplifying. Leavened with input from the client, seasoned with ones own experience, one part traditional stock + one part experimentation: following a recipe but incorporating impromptu, ad-libbed elements. The mix should have it’s own flavor, convey a message that reflects the unique, identifiable image that the establishment or group wishes to promote. That is after all why you (in theory) are getting compensated for your own talent – it isn’t necessarily just limited to how well you can draw per say. All of this plus meshing it up with the look of the art – it helps to be fluent in multiple styles so as to give the client more options to choose from. It’s a responsibility that carries more than the usual hack clip-art, which is much is cheaper, and looks it.
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Then there’s the ones who have absolutely no idea what they want, but sure know what they don’t, and always after the fact. This is where it can either be a blessing or a curse if you are or aren’t charging by the hour. Part of the ballpark big-ticket estimates assume lots of false starts, dead-ends and also follow-up support, but it's inevitable there will be a few high-maintenance situations where it gets to the point of diminishing returns on unending changes – that’s when the hourly clock starts to tick louder (note to self: life’s too short to work for assholes).
And a worst case scenario would be having to spend hours and hours doing a design that you have come to loath even looking at, which is an occupational hazard/part of the job, so just suck it up and stick it out (chalk it up to character building lessons that you never forget). Another unhappy ending that might happen over time is seeing your work get butchered by another artist, which I've had the intense displeasure to see happen. Aside from those nightmares, maybe if you’re lucky the logo will be easily identifiable as one of your designs, but it could be a gamble to have your name associated with something - that works actually both ways given
Okay, so - what kind of glass? Mug or a pilsner? Dark beer or light? Maybe just a generic glass so as to accommodate interpretations that it could also serve as a soda; do you really want to promote booze as part of your business logo? How about the ingredients in the burger - one of the last-minute changes here was making it into a triple-patty for a special marketing blitz promoting both the new "Brewmeister" dude + an eating competition. Too much? Too little? You want fries with that? The expression on the face? The period and style of clothing? For example, there's a subtle difference in class between a bowler versus a working-man's cap. Something fun or serious? What colors? And don’t even get me started on the extra dimensions opened up with lettering: as an obsessive font geek, that’s an area that needs it’s own separate posting.
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There are so many incremental (emphasis on the mental) steps along the way: both mincing and major leaps of faith, to incorporate comments and suggestions from all parties concerned - it’s part of developing a relationship when you involve the customer, and after all they have a vested interest in the end product. And it’s one of those learning opportunities for both of you – finding out aspects of an organization or business can be educational. Not to mention the satisfaction, pride and connection with community when you finally get to see the results of all that hard work up and out in public.
So over the course of this post the entire evolution of this one design has been documented: from a sampling of the initial loose doodles and working roughs that are primarily for my benefit; to a set of concepts that give the client something to work with and narrow down; then a gradual tightening and tweaking of selected elements and details until a final design is approved. Then it’s down to bringing the character to life by adding depth through value and gradations and colorwork. The posted samples (a fraction of the sum total of work) show the snakes & ladders progress behind incorporating changes and discarding less successful solutions to problems as they arise.
Now if it could only work so well in other areas of life - but in the meantime now, after all that cookin' in the studio, I'm hungry - so it's off for a burger.
"I'll gladly pay you Tuesday for a hamburger today" - Wimpy
The evolution of the hat and the hands is fascinating. It feels like he goes from a happy customer in the early stages to a proprietor in the end. I like the 'right v.s. last say' idea, so very true.
ReplyDeleteNo doubt you caught it...but there's no coloring for the lower half of the mug handle in the last pic.
ReplyDeleteIt's crucial to develop a unique signature aspect to individual characters, which in this case would be an extra finger on the right hand. But seriously, details, details - yet another reason why one shouldn't rush things. Or in my case, always have extra editors...
ReplyDelete